/***************************************************************************//**
 * @file CGI/Terrain.cpp
 * @author  Marek M. Cel <marekcel@mscsim.org>
 *
 * @section LICENSE
 *
 * Copyright (C) 2013 Marek M. Cel
 *
 * This file is part of MScSim. You can redistribute and modify it under
 * the terms of GNU General Public License as published by the Free Software
 * Foundation; either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
 * for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.
 * 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * Further information about the GNU General Public License can also be found
 * on the world wide web at http://www.gnu.org.
 ******************************************************************************/
#ifndef TERRAIN_CPP
#define TERRAIN_CPP
#endif

////////////////////////////////////////////////////////////////////////////////

#include <iostream>

#include <osgDB/ReadFile>

#include <CGI/Terrain.h>

////////////////////////////////////////////////////////////////////////////////

using namespace std;

////////////////////////////////////////////////////////////////////////////////

Terrain::Terrain( CGI_Data *data ) :
    m_data ( data )
{
    m_terrainGroup = new osg::Group();
    m_terrainGroup->setName( "TerrainGroup" );

    createTerrain();
}

////////////////////////////////////////////////////////////////////////////////

void Terrain::update() {}

////////////////////////////////////////////////////////////////////////////////

void Terrain::createTerrain()
{
#   ifdef MSCSIM_TEST_TERRAIN
    std::string terrainFile = "data/terrain_test/terrain.osgb";
#   else
    std::string terrainFile = "data/terrain/terrain.osgb";
#   endif

    osg::ref_ptr<osg::Node> terrain = osgDB::readNodeFile( terrainFile );

    if ( terrain.valid() )
    {
        terrain->setName( "Terrain" );
        m_terrainGroup->addChild( terrain.get() );
    }
    else
    {
        cerr << "ERROR! Cannot open terrain file: " << terrainFile << endl;
    }
}
